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Saving for the big thing

Every kid eventually wants something that costs more than a week’s pocket money. A LEGO set, a skateboard deck, concert tickets. Saying “save up for it” is easy. Keeping them saving for eleven weeks, when the canteen sells icy poles, is the hard part.

A savings goal gives the saving a picture, a number and a finish line. Your kid watches the progress bar fill, sees roughly when they’ll get there, and gets a proper celebration at the end.

You’ll need: a kid with some money coming in, ideally from weekly pocket money or paid jobs. Goals work best with a separate Savings bucket, which every kid has from the start (see Save, spend, give).

PieceWhat it does
A goalA named target with a photo, linked to one of your kid’s buckets.
FundingSets aside money inside that bucket for the goal. Nothing actually moves.
Auto-fundSets aside new money for the goal as soon as it lands in the bucket.
Buy itRecords the purchase when the day comes, and closes the goal.

A goal lives inside a bucket. When money goes toward the goal, it stays in the bucket; it’s just marked as set aside. So a Savings bucket with $50 in it might hold $30 for the skateboard and $20 that’s still free to use.

A bucket page showing $2.00 available, not assigned to any goal, with a skateboard goal listed below

That free money is what you (or your kid) can put toward a goal. Money set aside for one goal can’t be used for another.

The goal works best when it’s specific. “Save money” is a chore. “The blue skateboard deck from the surf shop, $80” is a mission.

  • Get the real price. Include shipping or the fancy trucks they’ll inevitably ask for.
  • Grab a photo. Your kid will look at it far more than at the number.
  • Check it’s reachable. A goal that takes a year feels impossible to an eight-year-old. For big things, split it up or add some paid jobs so they can get there faster.
  1. Open Family › Goals setup and tap the round + button. You can also start from a bucket: open the bucket and tap + Goal, which picks the kid and bucket for you.

    Goals setup screen with the Add goal button highlighted
  2. Pick the kid and the bucket the goal belongs to. Savings is the usual choice.

    New goal form with a kid selected and the Savings bucket selected, showing its balance
  3. Enter a goal name and the target amount. The amount field does sums, so 75+5 for the deck plus shipping works.

  4. Add a cover photo from the camera or your gallery, and a target date if there’s a deadline (a birthday, a concert). Both are optional.

    Cover photo buttons for camera and gallery, and a target date field
  5. Tap Create Goal.

Goals are set by parents

Kids can put money toward their goals from their own page, but only a parent can create, change or buy a goal.

Pick the bucket carefully

A goal can only be funded from its own bucket. If the goal is in Savings, money in Spending can’t go toward it until you transfer it into Savings.

You can fund a goal whenever the bucket has free money.

  1. Open the goal (tap it in Goals setup, or on the bucket’s page).

  2. Tap Fund Goal. The amount starts at the most you can put in; tap Max to reset it, or type less.

    Fund goal sheet with an amount and a Max button
  3. Tap Fund. The progress bar and the Remaining figure update straight away.

    Goal detail showing the progress bar and figures for amount saved, target and remaining

Funding by hand is fine for a one-off top-up. For steady saving, switch on Auto-fund and the goal fills as money arrives.

  1. Open the goal and turn on Auto-fund.

    Auto-fund switch turned on for a goal
  2. That’s it. From now on, money landing in that bucket is set aside for the goal: pocket money, rewards from paid jobs, money you add, and transfers in.

Auto-fund takes everything until the goal is full

Every dollar that lands in the bucket goes toward auto-fund goals first, until they reach their targets. Put the goal in Savings rather than Spending, or your kid will find their spending money has vanished into a skateboard.

Several auto-fund goals share evenly

If a bucket has more than one auto-fund goal, new money is shared equally between them. When one fills up, the others get the rest. It doesn’t fill them one at a time.

On their Quiddo page, your kid sees their goals inside each bucket. Tapping a goal opens it up with Fund and Un-fund buttons, so they decide how much of their free money goes toward it.

A goal opened in the Kid Portal with its progress, an estimated funded-by date, and Un-fund and Fund buttons

If they have a pocket money schedule, the goal also shows an estimate like “Funded by 14th of November, 2026 (in 7 weeks)”. Nothing motivates quite like a date.

Kids can take money back out

Un-fund lets your kid change their mind and free up money they’d set aside, as long as the goal hasn’t been reached yet. Once it’s reached, the buttons disappear.

Known issue: Fund amount starts too high

When your kid taps Fund, the amount starts at all the free money in the bucket, even if the goal needs less. Only what the goal needs goes in, so the button can say “Fund $50” when $10 actually moves.

Kids rarely want just one thing. Each goal is listed under its kid in Goals setup, with a progress ring and how much is saved.

When a kid has several goals in the same bucket, drag them into order using the handle on the right. The order matters when money goes out: if a spend takes the bucket below what’s set aside, the goal at the bottom of the list gives its money back first.

Two goals for one kid in Goals setup, with drag handles for reordering
Spending can undo saving

If you record a spend that takes a bucket below the amount set aside for its goals, Quiddo trims the goals to match, starting from the bottom of the list. Check the bucket’s available amount before you record a big spend.

Known issue: Spend screen goal warning is unreliable

The spend screen doesn’t reliably warn you when a spend would trim a goal. Its goal warning only appears in rare cases, so don’t rely on it.

The moment a goal hits its target, your kid’s own device throws a small party: confetti, “You did it!”, and a button that says I got it!. You get a notification too, if savings goal notifications are on.

Goal celebration card with You did it!, the goal name, the amount reached and an I got it! button

The goal moves into the Funded! group in Goals setup, ready for you to buy.

Once you’ve actually bought the thing, record it so the money leaves the bucket.

  1. Open the goal and tap 🛍️ Buy it!

    A funded goal with the Buy it! button highlighted
  2. Check the final purchase price. Change it if it was on sale, or cost more than planned.

    Purchase sheet with the final purchase price field
  3. If it cost more than your kid saved, choose who pays the difference: I’ll cover the difference (only the saved amount comes out of their bucket) or Take it from the account (the full price comes out of the bucket).

    Two options when the price is higher than the saved amount: I'll cover the difference, or Take it from the account
  4. Tap 🛍️ Buy it!. The purchase shows in your kid’s history as “Bought: Skateboard deck”, and the goal moves to the Archived tab.

On sale? The change stays with them

If the final price is lower than what they saved, only the final price comes out of the bucket. The rest becomes free money again.

Known issue: Goals setup bag can’t change the price

The shopping bag button in the Goals setup list buys at the target price, with no way to change the price or choose who covers a shortfall. Open the goal and use Buy it! there instead.

The price went up. In Goals setup, tap the target icon on the goal and enter a new, higher target. This works on a goal that’s already reached: it reopens, and your kid gets to celebrate again when it fills.

They want something else. Open the goal and tap Abandon Goal (or Archive Goal if it’s already reached). Whatever was saved becomes free money in the bucket again; nothing is spent. A goal with nothing saved is deleted rather than archived.

Change the details. Tap Edit Goal to change the name, target, photo, date or bucket. You can’t move a goal to a different kid. Once a goal is reached, use the target icon instead of Edit.

Bring an old goal back. On the Archived tab, tap the restore arrow. The goal comes back with nothing saved, so fund it again from the bucket.

Lowering the target can finish a goal

If you edit a goal’s target down to what’s already saved (or less), it counts as reached straight away.

Known issue: Restored bought goal shows as reached

Restoring a goal you already bought may show it as reached even though nothing is saved. Raise the target or fund it again to get it back on track.

WhenKidYou
Week 1Picks the $80 skateboard deck and shows you the photoCreates the goal in Savings, turns on auto-fund
Every Friday$4 of pocket money lands in Savings and goes straight to the deckNothing
Week 6Washes the car for $5 and sends it to SavingsApproves
Week 19Gets the “You did it!” confettiGets a notification
That SaturdayRides awayTaps Buy it!